Secrets of the Temblar
Races of Ealthiros
Pathfinder presents players with a staggering variety of playable races. Ealthiros is generally quite an inclusive world, similar to D&D Eberron in that most races can find a home here. There are quite a few differences in the story of these races, though.
- Human: Humans are by far the most common race in all of western Ealthiros in every kingdom except Yi Tuan and El-Anare. Even in Troilos, which has a great number of elves, and in Dekeiros, which has a large halfling population, humans still number at least 50%.
- Elf: Elves live in their own communities in Ealthiros (see Elven Communities and Pantheon of Troilos and the Elves). Elves are most common in the forest kingdom of Troilos, but they can also be found in other locations. Sea elves dwell near Giriphon, and desert elves roam The Al-Havra.
- Dwarf: Like elves, dwarves also mostly inhabit their own communities in Ealthiros (see Dwarven Communities and Pantheon of the Dwarves for more information). Dwarves are very much the traditional underground mining race, mostly interested in their own concerns. Like elves, however, many dwarves can be found throughout the human lands as well.
- Halfling: Halflings do not have their own communities and generally dwell where the humans do. The largest concentration of halflings is in the horse kingdom of Dekeiros, where halflings make up nearly 50% of the population. The halflings breed a special kind of small pony, while the humans focus on the larger wild horses. Halflings are much more like Eberron and Dark Sun (tribal plains culture) from D&D than they are like Bilbo and the Shire.
- Dragonborn: Dragonborns, like halflings, can be found in many places, but they are most common in the kingdom of Garundel, where they make up nearly 50% of the population. Their culture in Ealthiros is similar to Asian feudal Japan. Dragonborn are currently afflicted with the Dragon Pox, which could make for interesting roleplaying. Dragonborns replace Half-Orcs in Pathfinder (use the existing mechanics for Half-Orc, just refluff everything for Dragonborns).
- Gnome: Gnomes are actually quite common in my world, and can be found mostly in urban settings throughout the major human kingdoms. Much as in previous editions, they are clever and conniving.
- Tiefling: Tieflings do exist, as demons are still rumored to dwell in the Shroud. They are rare, however, and will definitely suffer in social interactions from closed-minded villagers who see them as demons.
- Android: Androids dwell in the canyons and ruined cities of El-Anare. The androids do not know their own origin, but it almost certainly has something to do with the Temblar. Most androids never leave El-Anare, and spend their lives exploring the ruins there searching for clues as to their past. Androids who wander the human kingdoms will get looks and stares.
- The Fey Races: These are somewhat rare in Ealthiros, but they can come from either the Feywild or Troilos.
- Genie/Elemental Races: Like the fey races, elemental races are few in number. They can generally be found scattered throughout Ealthiros, but they have no existing kingdoms. Again, being rare, they are likely to encounter social consequences.
- Minotaur and other Monsters: Goblins, orcs, minotaurs, etc. are all quite common in The Wild Lands, which is dotted with kingdoms ruled by monstrous races. There will be dire social consequences for playing any of these in the civilized countries, but a player is welcome to play one if he or she is willing to accept this.
- Drow: The drow dwell in the Underdark of Ealthiros. Although allowed like everything else, this is probably the worst choice of all available races for negative social consequences. Everyone, from humans to elves to halflings, knows of their evil treacherous nature.
- The Temblar: The Temblar are a long-vanished technologically advanced race about which little to nothing is known.
- Yuan-Ti: The Yuan-Ti live in the jungle nation of Yi Tuan. They are generally reclusive and do not allow outsiders into their realm.